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The End of Standardized Readability

It started with Instapaper. The idea was to boost efficiency by employing the batching technique to article consumption, particularly mid- to long-form journalism found online. Saving an article for later separates the act of browsing content (say, from an RSS feed) from putting in the time commitment to engage with longer pieces of writing. As...

Games as a Service

MMORPGs introduced the concept of games as a service almost two decades ago. It was and remains a straight-forward idea: pay $x/month, and we'll run the servers that enable the online game to function as well as put some programmers and artists and designers to keep the game fresh by updating content...

Used Games and the Modern Gaming Economy

As disgusting as it felt, I went out today and sold a bunch of my PS3 games to Gamespot. Then turned around and used that credit to buy a few other games, thus enabling the second-hand gaming market to live for a bit longer. The big news in gaming this month was the unveiling of...

Placing a Real Value on your Time

Most of the people reading this blog are workers whose skills and experience are in demand; we'd all like to think that our time has real value, and that someone using it ought to be paying to use that time. Of course, outside of work, that's a much harder argument to...

Google Reader, the Silent Geek Service

I'm still a bit taken aback by the fervent response to Google's announcement that they're finally going to shut down Google Reader later this year. It has been my rock-solid replacement for Netvibes for a few years now, and while I never got into the social and sharing aspects...